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To obtain techs certain requirements must be obtained first. Each different tech has its own requirements to be met before having a chance at obtaining it. Here is the start of some of the basic ones i have thus far, please add if you have more keeping the same format, thanks!

Sword Techs[]

  • R1 Feint, Lifting Slash
  • R1 Feint, Trick Sword (provoke): SP3, Finesse 6, Lifting Slash
  • R1 Power, Sweeping Slash
  • R1 Quick, Chain Slash
  • R2 Power, Strong Slash: SP6, Finesse 6, Sweeping Slash
  • R2 Quick, Triple Slash: SP6, Finesse 8, Chain Slash
  • R2 Feint, New Lifting Slash: SP6, Finesse 10, Lifting Slash
  • R3 Power, Unterhau: SP9, SM7, Finesse 18, Strong Slash
  • R3 Quick, Wild Slash: SP9, SM7, Finesse 20, Triple Slash
  • R3 Quick, Quad Swing (laceration): R10 SP, R8 SM, Finesse 25, Wild Slash
  • R3 Feint, Schrankhut: R9 SP, R7 SM, Finesse 22, New Lifting Slash
  • R4 Power, Zornhau: R12 SP, R10 SM, Finesse 31, Unterhau
  • R4 Quick, Schielhau: R12 SP, R10 SM, Finesse 33, Wild Swing
  • R4 Feint, Nebenhut: R12 SP, R10 SM, Finesse 35, Schrankhut

Spear Techs[]

  • Feint R1, Trick Spear(provoke):SwordPlay, Finesse R3, Tech Sure Thrust
  • Power R2, New Spear Throw: SP R8, F8
  • Quick R2, Triple Thrust: SP4, F3, tech Chain Thrust
  • Feint R2, Strong Sure Thrust: SP6, F5, tech Sure Thrust
  • Power R3, Oberschnitt: SP11, SM8, F19, tech New Spear Throw
  • Quick R3, Wild Thrust: SP7, SM6, F14, tech Triple Thrust
  • Feint R3, Durchwechseln: SP9, SM7, F16, tech Strong Sure Thrust
  • Power R4, Einhorn: SP13, SM11, F31, tech Oberschnitt
  • Quick R4, Absetzen: SP9, SM9, F25, tech Wild Thrust
  • Feint R4, Nachreisen: SP11, SM10, F28, tech Durchwechseln
  • Master: Skewer (laceration effect): SP15, SM13, (all)F42, all r4 tech required

Axe Techs[]

  • R1 Feint, Drop Down
  • R1 Power, Bring Down
  • R1 Quick, Chain Swing

Add info please

Club Techs[]

  • R1 Feint, Sure Strike
  • R1 Feint, Trick Club(provoke): SP2 Finesse R2, Sure Strike
  • R1 Power, Fierce Strike
  • R1 Quick, Chain Strike

Throwing Techs[]

  • R1 Feint, Critical Throw
  • R1 Power, Swift Throw
  • R1 Quick, Chain Throw

Add info please

Gun Techs[]

  • R1 Charge Shot
  • R2 New Charge Shot - gunfire 3 Power 8
  • R3 Snipe - gunfire 5 sniping 5 Power 22
  • R1 Chain Shot
  • R2 Triple Shot - gunfire 3 Quick 10
  • R3 Wild Shot - gunfire 5 sniping 5 Quick 24
  • R1 Sure Shot
  • R1 Trick Shot- gunfire 3 Feint 8
  • R2 New Sure Shot - gunfire 3 Feint 12
  • R3 Reflect Shot - gunfire 5 sniping 5 Feint 26

Bow Techs[]

  • R1 Charge And Release
  • R2 New Charge And Release; sniping 3 power 5
  • R1 Chain Arrow
  • R1 Sure Arrow
  • R2 Trick Arrow; sniping 2 feint 3
  • R3 New Sure Arrow; sniping 3 feint 3

Trap Techs[]

  • Trap R1, Ankle Snare(binding): Trap Skill R1
  • Trap R1, Lariat(paralysis): T1
  • Trap R1, Pit Trap(paralysis): T1
  • Trap R1, Dart Trap(damage): T1
  • Trap R1, Barrel Drop(damage): T1
  • Trap R1, Spike Trap(damage): T1
  • Trap R1, Bee Call(damage): Biology skill r3, T1
  • Trap R1, Fuse Explosion(burn): T3, Geo skill r4, techs Ankle Snare and Spike Trap
  • Trap R2, Leg Snare(binding): T1, Geo 4, tech Ankle Snare
  • Trap R2, Poison Dart Trap(poison): T4, tech Dart Trap
  • Trap R2, Large Barrel Drop(damage): T3, tech Barrel Drop
  • Trap R2, Range Spike Trap(damage): T3, Search 4, tech Spike Trap
  • Trap R2, Improved Pit Trap(Paralysis): T4, Search 4, tech Pit Trap
  • Trap R2, Wasp Call(poison): T4, Bio skill r6, Bee Call trap
  • Trap R2, Improved Explosive:T6 Geo6, Fuse leg snare, Range spike
  • Trap R2, Roping, T2 Throw4, Lariat
  • and many more please add if you have em

Trade/Merchant Techs[]

Apparently one needs to have the Merchandise Knowledge skill to acquire Merchant Techs during battle. See http://uwodbmirror.ivyro.net/eg/main.php?id=30000084

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