To obtain techs certain requirements must be obtained first. Each different tech has its own requirements to be met before having a chance at obtaining it. Here is the start of some of the basic ones i have thus far, please add if you have more keeping the same format, thanks!
Sword Techs[]
- R1 Feint, Lifting Slash
- R1 Feint, Trick Sword (provoke): SP3, Finesse 6, Lifting Slash
- R1 Power, Sweeping Slash
- R1 Quick, Chain Slash
- R2 Power, Strong Slash: SP6, Finesse 6, Sweeping Slash
- R2 Quick, Triple Slash: SP6, Finesse 8, Chain Slash
- R2 Feint, New Lifting Slash: SP6, Finesse 10, Lifting Slash
- R3 Power, Unterhau: SP9, SM7, Finesse 18, Strong Slash
- R3 Quick, Wild Slash: SP9, SM7, Finesse 20, Triple Slash
- R3 Quick, Quad Swing (laceration): R10 SP, R8 SM, Finesse 25, Wild Slash
- R3 Feint, Schrankhut: R9 SP, R7 SM, Finesse 22, New Lifting Slash
- R4 Power, Zornhau: R12 SP, R10 SM, Finesse 31, Unterhau
- R4 Quick, Schielhau: R12 SP, R10 SM, Finesse 33, Wild Swing
- R4 Feint, Nebenhut: R12 SP, R10 SM, Finesse 35, Schrankhut
Spear Techs[]
- Feint R1, Trick Spear(provoke):SwordPlay, Finesse R3, Tech Sure Thrust
- Power R2, New Spear Throw: SP R8, F8
- Quick R2, Triple Thrust: SP4, F3, tech Chain Thrust
- Feint R2, Strong Sure Thrust: SP6, F5, tech Sure Thrust
- Power R3, Oberschnitt: SP11, SM8, F19, tech New Spear Throw
- Quick R3, Wild Thrust: SP7, SM6, F14, tech Triple Thrust
- Feint R3, Durchwechseln: SP9, SM7, F16, tech Strong Sure Thrust
- Power R4, Einhorn: SP13, SM11, F31, tech Oberschnitt
- Quick R4, Absetzen: SP9, SM9, F25, tech Wild Thrust
- Feint R4, Nachreisen: SP11, SM10, F28, tech Durchwechseln
- Master: Skewer (laceration effect): SP15, SM13, (all)F42, all r4 tech required
Axe Techs[]
- R1 Feint, Drop Down
- R1 Power, Bring Down
- R1 Quick, Chain Swing
Add info please
Club Techs[]
- R1 Feint, Sure Strike
- R1 Feint, Trick Club(provoke): SP2 Finesse R2, Sure Strike
- R1 Power, Fierce Strike
- R1 Quick, Chain Strike
Throwing Techs[]
- R1 Feint, Critical Throw
- R1 Power, Swift Throw
- R1 Quick, Chain Throw
Add info please
Gun Techs[]
- R1 Charge Shot
- R2 New Charge Shot - gunfire 3 Power 8
- R3 Snipe - gunfire 5 sniping 5 Power 22
- R1 Chain Shot
- R2 Triple Shot - gunfire 3 Quick 10
- R3 Wild Shot - gunfire 5 sniping 5 Quick 24
- R1 Sure Shot
- R1 Trick Shot- gunfire 3 Feint 8
- R2 New Sure Shot - gunfire 3 Feint 12
- R3 Reflect Shot - gunfire 5 sniping 5 Feint 26
Bow Techs[]
- R1 Charge And Release
- R2 New Charge And Release; sniping 3 power 5
- R1 Chain Arrow
- R1 Sure Arrow
- R2 Trick Arrow; sniping 2 feint 3
- R3 New Sure Arrow; sniping 3 feint 3
Trap Techs[]
- Trap R1, Ankle Snare(binding): Trap Skill R1
- Trap R1, Lariat(paralysis): T1
- Trap R1, Pit Trap(paralysis): T1
- Trap R1, Dart Trap(damage): T1
- Trap R1, Barrel Drop(damage): T1
- Trap R1, Spike Trap(damage): T1
- Trap R1, Bee Call(damage): Biology skill r3, T1
- Trap R1, Fuse Explosion(burn): T3, Geo skill r4, techs Ankle Snare and Spike Trap
- Trap R2, Leg Snare(binding): T1, Geo 4, tech Ankle Snare
- Trap R2, Poison Dart Trap(poison): T4, tech Dart Trap
- Trap R2, Large Barrel Drop(damage): T3, tech Barrel Drop
- Trap R2, Range Spike Trap(damage): T3, Search 4, tech Spike Trap
- Trap R2, Improved Pit Trap(Paralysis): T4, Search 4, tech Pit Trap
- Trap R2, Wasp Call(poison): T4, Bio skill r6, Bee Call trap
- Trap R2, Improved Explosive:T6 Geo6, Fuse leg snare, Range spike
- Trap R2, Roping, T2 Throw4, Lariat
- and many more please add if you have em
Trade/Merchant Techs[]
Apparently one needs to have the Merchandise Knowledge skill to acquire Merchant Techs during battle. See http://uwodbmirror.ivyro.net/eg/main.php?id=30000084