Skills | |
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Useful skills to have
- Sail Handling: Increases your sailing speed.
- Steering: Increases your ship turning speed.
- Arms, Navigation and Management skill: If you want a nice ship, it'd probably have some ship skills.
- Repair and Rescue: Must have if you don't want to die at sea.
- Marching and Caution: Caution just needed if you don't use the high lookout ship skill. These 2 allow you to avoid conflict in land and sea respectively (also marching reduces fatigue on land).
- Provisions, Survival and/or Frugality: These 3 allow you to save your rations, timber, ammo, sailors and tavern food, as well as purchasing them cheaper.
- Storage: Basic skill for avoiding plunder and especially erosion. No excuses, this one is a must-have.
- Accounts and Sociability: Well, the first is basic because it lets you haggle and seeing the market rates, while the second increases the money and fame you receive. Probably if you are focused on battle Sociability isn't a must, but it's always very useful.
- Body language: Very useful.
- Surveying: Surveying tells your position, which is needed for sailing.
Acquiring more skill slots
Additional skill slots | |
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+1 from each aide for a total of 5 extra slots | |
+1 from St. Petersburg | |
+1 from skill bestowal: | |
+3 from
| |
and max 5 skills stored in
|
Total level | Skill slots | Total level | Skill slots | |
---|---|---|---|---|
0-1 | 12 | 40-44 | 29 | |
2-3 | 13 | 45-49 | 30 | |
4-5 | 14 | 50-59 | 31 | |
6-7 | 15 | 60-69 | 32 | |
8-9 | 16 | 70-79 | 33 | |
10-11 | 17 | 80-89 | 34 | |
12-13 | 18 | 90-99 | 35 | |
14-15 | 19 | 100-109 | 36 | |
16-17 | 20 | 110-119 | 37 | |
18-19 | 21 | 120-129 | 38 | |
20-21 | 22 | 130-139 | 39 | |
22-23 | 23 | 140-149 | 40 | |
24-25 | 24 | 150-159 | 41 | |
26-27 | 25 | 160-169 | 42 | |
28-29 | 26 | 170-179 | 43 | |
30-34 | 27 | 180-189 | 44 | |
35-39 | 28 | 190+ | 45 |