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What are Aides

Aides are Characters that can be hired once Level 20 in one of the 3 categories (Adventure, Trade and Battle) has been reached.

They will help you, as they get skills which then can be used by your character. Furthermore, One Aide can be assigned as Aide Captain and sail a ship with you when they reach a total trust level of 50. The type of ship they can sail depends on their levels, just like your levels determines the ship you can use. Trust increases one point every 30 sailing days, after which it seems to be random. Be warned, though, if you decide to change the Aide Captain duties to your other Aide instead, the one dismissed will lose 10 trust points.

Aides also can gain several skills unique to Aides that will benefit you in various situations.

An Aide is someone that will assist you in your voyages on the sea. You can employ up to maximum of four Aides. However, you can only take two with you out to sea. Your remaining Aides will stay in your Quarters awaiting their next orders.

So that means if you want to hire three or more Aides you must have Quarters. However, Aides are not allowed to stay in the dormitory supplied to you by the academy, so remember that. Plus, you're going to need to be strong enough to lead any Aides you employ...and have the necessary funds of course. Both you and your first Aide will have to be much more experienced to hire additional Aides after your first one.

How many Aides can I have

It is possible to have a maximum of 4 Aides, whereof only 2 can accompany you at the same time.
The other 2 Aides will wait in the quarters and can be changed at any Port Official.

Aide No. Characters Requirement(s) Aide Requirement(s)
1 Level 20+ none
2 Level 40+ Level 20+
3 Level 40+
R2 Quarters
Central and South America Port Permit
Level 20+
4 Level 40+
R3 Quarters


To get more Aides you and your Aides need to have a set amount of Levels in one category.

  • To hire your first aide, your character’s level must be 20 or higher.
  • To hire your second aide, you character’s level must be 40 or higher, and the aide’s job level must be 20 or higher.
  • To hire your third aide, you must meet the same requirements as hiring your second aide but you must also have a Central and South America Port Permit, and buy an apartment and have one of your current Aides stay at the apartment before hiring the third.
  • For the fourth Aide, you must upgrade your apartment twice and have two Aides waiting in the apartment before hiring the fourth. (Need to check this. Conflicting info found on required apartment level for fourth Aide.)

How do Aides get experience

Aides get the same amount of experience your character gains.
They also get experience for sailing, depending on their duty they get it in different categories.

Also Aides get 20 days of bonus experience every day in real life, which can be stacked up to a maximum of 200 days.

Traits

  • Navigator - Responds to natural disasters and may remove seaweed
  • Lookout - Increase acquisition rate good for fishing collecting and procurement
  • Paymaster - Increase rate of major succession when crafting ( Ex. Master caronnade)
  • Store Keeper - Remove random status Fire, Dirty deck, and Rodents also to prevent the theft from low sailor loyalty
  • Lieutenant - Lessens chance disorder status when hit by cannons during ship battles
  • Surgeon - Remove random status Plague, Scurvy, Insomnia, Fighting, Mutiny, Discontent, Anxiety, Homesickness

Initial trait values are randomly determined at the time of hire, these trait values corresponds to the success rates of the above effects. For each level (Adventure/Trade/Maritime) attained, Aides gain trait points which can be assigned to the trait of your choice to increase their levels.

Trait points are gained as follows:

  • Level 10-20: 1 point for every 2 levels gained.
  • Level 20-30: 1 point for every level gained.
  • Level 30-40: 1 point for every odd level, 2 points for every even level.
  • Level 40+: 2 points for every level gained.

Traits max out at 100 points.

When your Aide is first hired, all his/her initial stats are hidden (?? mark) and while you travel with them, each time they gain a level their trait skill levels may also rise. These skill levels range from D to S. In order to view their true values of the skill levels, you must satify certain conditions.

  • Navigator - Adventure Level must be 10+.
  • Lookout - Adventure Level 12+. or Battle Level 12+. or Adventure 8+ and Battle 8+
  • Paymaster - Trade level 10+
  • Storekeeper - Adventure 12+ or Trade 12+ or Adventure 8+ and Trade 8+
  • Lieutenant - Battle Level 10+
  • Surgeon - Battle 12+ or Trade 12+ or Battle 8+ and Trade 8+

On the english server, the translation for the trait level up text is directly translated and differs from the actual trait names used above. For example, when there is an announcement that the "Head Accountant" trait has increased it actually means the "Paymaster" trait has increased, "Petty Officer" refers to "Lieutenant" trait etc.

Each time an aide levels up, there is a chance for each trait skill level to increase. The chance for each trait to increase depends on the trait levels. Without explaining the exact mechanics and formulas for the probability of gaining trait skill level ups, in general, traits with lower skill levels will have a much higher chance of increasing in levels. Also, giving aide food to your aides will also increase the chances for individual traits.

Therefore, when hiring an aide, if you want to aim for an aide with good initial stats for particular traits and do not want to wait for the aide to level up to the required levels in order to view the exact trait skill levels, a common method used is to sail around and use up the first 20-day sailing experience boost. This would equate to the aide levelling 2-3 times. During those level ups, if the aide has increased in trait skill value for the trait you wish to score highly on, then it is most probable that the initial trait value is below 40-60, and it is advisable to rehire if you wish to have higher base stats for your aide.

Aide's Duties and Skill

You can learn the skills according to your aide’s level and trait value.
Each skill can be learned at level 10 or 12 when all your aides’ traits are defined.
The skills you have already learned but marked with a question mark (?) can’t be used until the matching trait is not defined. The conditions for skills marked with a question mark (?) to appear (you can see the requirements for the skill but not what the skill is) are as follows:

  • Reach all the three required levels excluding traits.
  • Achieve the trait values if the trait values are defined. (Regardless of required level)
  • Achieve over 80% of the requirement level and trait value.


The support skills and aide skills (+language skill) that your aide will learn are predetermined.
You must appoint your aide to a position in order to apply the skills you have learned.
(Except for ancient languages, normal languages are irrelevant.)

Aide has three kinds of skill:

  • Language skills
  • Aide skills
  • Support skills


Language skills allow the Aide to act as an interpreter for you. Their languages provide easier access to Islamic cities as regard to the level of disguise needed (see relevant page).
Support skills give a +1 bonus to your skill if you have it. If you do not have the skill, this has no effect (not equivalent to skill level 1).
Aide skills are unique skills which can help you avoid disasters at sea, decrease vigor consumption during production, and assist you in battle.

Each skill corresponds to one of the 6 traits: Chief Navigator, Lookout, Paymaster, Store Keeper, Lieutenant, and Ship Surgeon.

Copied from Aika's Guide

Aide skills set to Navigator Trait

Here are the list of skills and effect of Aides set on the navigator duty.

Duty Aide Skill
Function
Navigator

Navigator

Unlockable skills* Sail handling, Rescue, Surveying, Geography, Survival, Supplies, Wining and Dining, Persuasion, Navigation
SeaTow

Sea Tow

Auto tow - Uses tow permits to automatically tow you to a town when logged out. Aides may have specialized locations like the north sea and the Mediterranean
The ship cannot have trade goods, departure port and destination port must be in the same waters and is like using a short distance liner.
Wind

Wind

Prevent sudden gust of wind to blow you off course
Breakwater

Breakwater

Guard against waves prevent leaking good for galleys
Roundabout

Roundabout

Prevent Algae/Sea weed


* These are the common skill traits that an aide may unlock when set to this Duty and aide must have the skill actually unlockable and not randomly learned also the skills will only provide a player with +1 to stats not having the skill will give 0 bonus

Aide skills set to Lookout Trait


Here are the list of skills and effect of Aides set on the Lookout duty.

Duty Aide Skill
Function
Lookout

Lookout

Unlockable skills* Recognition, Search, Ecological surveys, Collection, Procurement, Fishing, Survival, Unlock, Detect mine

Steering, Evasion, Lookout, Throwing technique

Communications

Communications

Can communicate with NPCs interval of 10 days. (cool down)
Can increase hostility or intimacy depending on success
Reconnaissance

Reconnaissance

Can aquire random information about a player at sea interval of 10 days. (cool down)
Surprise

Surprise

NPC raid to the sea. interval of 10 days. (cool down)
Increase rate of disorder and plunder rare items (limited to Nationless vessels NPC).


* These are the common skill traits that an aide may unlock when set to this Duty and aide must have the skill actually unlockable and not randomly learned also the skills will only provide a player with +1 to stats not having the skill will give 0 bonus

Aide skills set to Paymaster Trait


Here are the list of skills and effect of Aides set on the Paymaster duty.

Duty Aide Skill
Function
Paymaster


Paymaster

Unlockable skills** Precious metals trading, Spice Trading, Art trading, Crafts Trading , Textile, Gem Trading, Accounting, Cooking, Sewing, Casting, Handy Crafts, Storage, Management
Task

(Skill*) Task

Makes you craft at sea without the production window use the delegation button. Consumes 1 active skill space out of the 3
Assist

(Skill**) Assist

Reduces stamina consumption while crafting.
Ex. Stamina Reduction 5 ? 4.


* These are the common skill traits that an aide may unlock when set to this Duty and aide must have the skill actually unlockable and not randomly learned

** Refers to production skills like Casting, Sewing, Handicrafts, Etc..
also the skills will only provide a player with +1 to stats not having the skill will give 0 bonus

Aide skills set to Store Keeper Trait

Here are the list of skills and effect of Aides set on the Store Keeper duty.

Duty Aide Skill
Function
Store Keeper Store Keeper
Unlockable skills* Food Trading, Alcohol Trading, Archeology, Fiber Trading, Dyes Trading, Theology, Livestock Trading

Ore Trading, Biology, Weapons Trading, Merchandise Knowledge, Art, Provisions, Firearms Trading Medicine Trading, Spice Trading, Wares Trading, Accounts Latin, Hebrew, Ancient Egyptian language, Body language

Cleaning

Cleaning

Prevents Unsanitary/Dirty Decks From Occuring
Fire

Fire

Prevents Fire From Occurring
Order goods

Order goods

Prevents Collapse Of Cargo During A Storm
Cats

Cats

Prevents Mice Infestation


* These are the common skill traits that an aide may unlock when set to this Duty and aide must have the skill actually unlockable and not randomly learned also the skills will only provide a player with +1 to stats not having the skill will give 0 bonus.

Aide skills set to Lieutenant Trait


Here are the list of skills and effect of Aides set on the Lieutenant duty.

Duty Aide Skill
Function
Lieutenant

Lieutenant

Skills grants Sword Play, Guard, Assault, Gunnery, Ballistics,Gunfire, Reloading, Accuracy

Tactics, Sniping, Sword Mastery, Arms

Cannon Shot Defense

Cannon Shot Defense

Reduction of damage to a specific cannon type (Normal, Flame, Smoke)
Shell Enhancement

Shell Enhancement

Increase damage of Specific cannons (Chain shot, Double Shot,Normal)
Restriction

Restriction

Makes Retreat impossible for a number of turns a Corvus is required
Obstruction

Obstruction

Nulls effects of items in melee combat
Seize Cargo

Seize Cargo

Chance to plunder cargo while in melee combat


* These are the common skill traits that an aide may unlock when set to this Duty and aide must have the skill actually unlockable and not randomly learned also the skills will only provide a player with +1 to stats not having the skill will give 0 bonus

Aide skills Set to Surgeon Trait

Here are the list of skills and effect of Aides set on the Surgeon duty.

Duty Aide Skill
Function
Surgeon

Surgeon

Unlockable skills* Repair, Leadership, Fire Fighting, First Aid, Surgery, Plunder, Ship Building, Mines, Lookout
Dietetics

Dietetics

Prevent Scurvy from happening
Prevention

Prevention

Prevent Plague from happening
Sound Sleep

Sound Sleep

Prevent Insomnia from happening
Persuasion

Persuasion

Prevent Mutiny from happening
Arbitration

Arbitration

Prevent Fights from happening
Entertainment

Entertainment

Prevent Frustration from happening
Shouting

Shouting

Prevent Stress from happening


* These are the common skill traits that an aide may unlock when set to this Duty and aide must have the skill actually unlockable and not randomly learned also the skills will only provide a player with +1 to stats not having the skill will give 0 bonus.


Each Aide learns skills after certain level and trait requirements are met, which are different for each Aide, see: Aides skills
Different Aides can learn different types of skills, each skill needs certain levels in adventure, trade and battle.
Most language skills need even levels like 5/5/5 or 10/10/10.
The other skills may have any combination of the three.
The skill an Aide can learn will not be visible until hes near the needed levels.
fe. if you have 5/5/0; Skills learned at 5/5/5 will not be visible in the skill list, not even as a "?".

Skills Aides can actually use will be determined by the post they have been assigned.
Be careful because you wouldn't want them to learn a skill that they can't use because of the post you have chosen for them.
No matter what you choose you'll find them helpful on your many journeys to come, so make sure you make the right choices for the situation you currently find yourself in.


Aides can cure status ailments. Some of them require certain duties to be in effect.

A surgeon can cure plague, nutrition, sleeplessness.

A storekeeper can cure rats and protect against losing goods during a storm.

Aide's Duties Payout

Your Aide gets experience every day he is on sea. The experience gain is different depending on the duty the aide is currently doing.

Chief Navigator - 20 Adventure Exp Per Day at Sea

Lookout - 10 Marine and 10 Adventure Exp Per Day at Sea

Paymaster - 20 Trade Exp Per Day at Sea

Store Keeper - 10 Trade and 10 Adventure Exp Per Day at Sea

Lieutenant - 20 Marine Exp Per Day at Sea

Ship Surgeon - 10 Trade and 10 Marine Exp Per Day at Sea

The Exp here only goes to the aide and not to the character

Equipment for Aides

You can give your equipment to an Aide you have hired (except gender-dependent clothes). Either an old piece of equipment or a new one bought just for your Aide is fine. But you can't get back items from an Aide. They're not just mannequins, you know. Unfornately the equipment won't affect any of your Aide's abilities. Still, that shouldn't change how you feel about them. They're your Aides, so take good care of them.

Where can I hire Aides

You can employ Aides through the Tavern. The barkeep will introduce you to several candidates that you can choose from to be your new Aide. Of course, every Aide has their own individual skills that they excel at. As for whether or not those skills will actually be helpful to you or not, that is up to you.

  • hiring an Aide has a number of different effects
  • you can hire up to 4 Aides and can take two of them with you, you can't hire the 3rd or 4th unless you have Quarters
  • to hire the 1st Aide, you have to have a level of 20 or more in adventure, trade or battle
  • for the 2nd Aide and after, the conditions become even more stringent

Look at the job for each candidate and determine whether or not you want to further improve skills you are already good at or make up for skills you may not be that great at when making your decision. Hiring an Aide costs a onetime fee of 100.000 D, after that they are paid on a daily basis.

The daily pay depends on the Aides total Level x 5 Ducats

http://global.netmarble.com/support/faq/index.asp?_c=192&_pID=2&_p=13

The towns where Aides can be hired are the following:

Alexandria Athens Amsterdam Calicut
Genoa Istanbul Lisbon London
Marseille Naples Seville Tunis
Venice Zanzibar

Aides Food

Aide foods are consumables that, after consumption, increase your aide(s) trait points when they level up.

Production can be made from Christina in Lisbon tavern

Recipe name Ingredient(s) Product

Recipe name Ingredients Product

Aide Detail List

Adventurer Adventurer Aides Trader Trading Aides Battle Battle Aides
Aisha Annette Chester
Cornelia Aslan Ecbar
Davide Beatrice Esmarelda
Duarte Bernhardt Gerome
Durgil Caldina Holfina
Edgar Charlotte Howard
Ezra Christopher Jafar
Federico Duncan Kemal
Fernando Erda Luciano
Fiore Gilbert Michel
Helman Hassan Natascha
Isaac Horatio Osbald
Juliana Joseph Ricardo
Laurencio Kicker Siegfried
Lewis Nicola Tufan
Lisa Pietro Victor
Litzen Urbain Wolfgang
Lucio Uriel
Marcerino
Paul
Pierre
Phillip
Philman
Rashid
Vincent

Aides Spreadsheet

Aide Spreadsheet - Excel Spreadsheet that can be sorted to find the aide that is right for you! (Best is downloaded and then use the filter option for easy location)

Updated 5.30.13, all details should be correct. Note $ identify NC aides.

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